Tag: game development
All news-
Coding an isometric game map | Wireframe issue 15
The first isometric game to hit arcades was Sega’s pseudo-3D shooter, Zaxxon
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How musical game worlds are made | Wireframe #8
How musical game worlds are made
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Inside the Dreamcast homebrew scene | Wireframe #7
Inside the Dreamcast homebrew scene
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Building a text adventure | Wireframe #6
Write your own text-based adventure
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From Wireframe issue 5: Breakthrough Brits in conversation
Two BAFTA-winning game devs talk about their industry paths
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From Wireframe issue 4: Recovering Destiny’s long-lost soundtrack
What happened to Destiny's missing soundtrack? This excerpt from Wireframe issue 4 explains
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Wireframe 3: Phoenix Point, modders going pro, and more
X-Com creator's scare tactics
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Wireframe 2: The Blackout Club, Battlefield V anxiety, and more
Co-op horror!!!
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Wireframe issue 1 is out now!
Our magazine about games and game development
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Raspberry Pi aboard Pino, the smart sailboat
Barometer? I hardly know her.