Category: Wireframe
All news-
Recreate iconic 1980s game explosions | Wireframe issue 12
The classic Bomberman was first released in the early 1980s as a tech demo for a BASIC compiler
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Coding Breakout’s brick-breaking action | Wireframe #11
The games industry owes a lot to the humble bat and ball
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Coding Pang’s sprite spawning mechanic | Wireframe #10
Pang was first released as an arcade game in 1989
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Coding Space Invaders’ disintegrating shields | Wireframe #9
Space Invaders introduced ideas fundamental to video games
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How musical game worlds are made | Wireframe #8
How musical game worlds are made
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Inside the Dreamcast homebrew scene | Wireframe #7
Inside the Dreamcast homebrew scene
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Building a text adventure | Wireframe #6
Write your own text-based adventure
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From Wireframe issue 5: Breakthrough Brits in conversation
Two BAFTA-winning game devs talk about their industry paths
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From Wireframe issue 4: Recovering Destiny’s long-lost soundtrack
What happened to Destiny's missing soundtrack? This excerpt from Wireframe issue 4 explains
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Wireframe 3: Phoenix Point, modders going pro, and more
X-Com creator's scare tactics
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Wireframe 2: The Blackout Club, Battlefield V anxiety, and more
Co-op horror!!!
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Wireframe issue 1 is out now!
Our magazine about games and game development