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Recreate the sprite-following Options from Gradius using Python | Wireframe issue 16
Use Python and Pygame to recreate Gradius' sprite-following Options
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Coding an isometric game map | Wireframe issue 15
The first isometric game to hit arcades was Sega’s pseudo-3D shooter, Zaxxon
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Make a Donkey Kong–style walk cycle | Wireframe issue 14
Use Python and Pygame to create a character with a simple walk cycle animation
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Create an arcade-style zooming starfield effect | Wireframe issue 13
The crowded, noisy realm of eighties amusement arcades presented something of a challenge
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Recreate iconic 1980s game explosions | Wireframe issue 12
The classic Bomberman was first released in the early 1980s as a tech demo for a BASIC compiler
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Coding Breakout’s brick-breaking action | Wireframe #11
The games industry owes a lot to the humble bat and ball
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Coding Pang’s sprite spawning mechanic | Wireframe #10
Pang was first released as an arcade game in 1989
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Coding Space Invaders’ disintegrating shields | Wireframe #9
Space Invaders introduced ideas fundamental to video games
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How musical game worlds are made | Wireframe #8
How musical game worlds are made
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Inside the Dreamcast homebrew scene | Wireframe #7
Inside the Dreamcast homebrew scene
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From Wireframe issue 5: Breakthrough Brits in conversation
Two BAFTA-winning game devs talk about their industry paths
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Wireframe 2: The Blackout Club, Battlefield V anxiety, and more
Co-op horror!!!