Tag: Python
All news-
Recreate the sprite-following Options from Gradius using Python | Wireframe issue 16
Use Python and Pygame to recreate Gradius' sprite-following Options
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Coding an isometric game map | Wireframe issue 15
The first isometric game to hit arcades was Sega’s pseudo-3D shooter, Zaxxon
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Make a Donkey Kong–style walk cycle | Wireframe issue 14
Use Python and Pygame to create a character with a simple walk cycle animation
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Create an arcade-style zooming starfield effect | Wireframe issue 13
The crowded, noisy realm of eighties amusement arcades presented something of a challenge
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Recreate iconic 1980s game explosions | Wireframe issue 12
The classic Bomberman was first released in the early 1980s as a tech demo for a BASIC compiler
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Coding Breakout’s brick-breaking action | Wireframe #11
The games industry owes a lot to the humble bat and ball
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Coding Pang’s sprite spawning mechanic | Wireframe #10
Pang was first released as an arcade game in 1989
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The Junk Drum Machine
Gorgeously programmable drum kit made from junk
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Coding Space Invaders’ disintegrating shields | Wireframe #9
Space Invaders introduced ideas fundamental to video games
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GPIO Zero v1.5 is here!
Guido-approved
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Building a text adventure | Wireframe #6
Write your own text-based adventure
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MagPi 77: Make with code
Make cool things with Python, and find out about the best Pi accessories